Pages

Monday, 3 February 2014

087 - UK Rankings Proposals

There's a discussion currently in full swing on the Wyrd forums at the moment on the subject of the Rankings system, and whether it should be changed going forwards. Brace yourself - things are about to get ramble-y!


For those not in the know, the current system ranks the tournament performance of each player in the UK by assigning a score for each event they attend. Taking first place at an event is worth 100 points (assuming the event had a turnout of at least 20 players), with second place receiving 95 points, third place receiving 90 points, etc. If there are less than 20 attendees, the maximum score for first place is reduced by 1 point for each player below 20 (so winning a 15 player event would score 95 points), and all other scores are reduced proportionally. A player's best three scores from all the tournaments they enter in a rolling 12 month period are added together to give a total score out of 300.

The potential changes that are being discussed are:

1) Increase the number of events counted in your score from a players best 3 to their best 4.
2) Increase the threshold for scoring "maximum" points from being a 20 player event, to something higher. 24, 26, 28 and 30 have all been suggested for the new threshold.

I have a suspicion that a lot of people are weighing in on this discussion without having consulted any actual data first, so I figure that looking at some numbers will help people frame the debate more clearly:

Increase the number of scoring events from 3 to 4

First, we must consider what this change is intended to achieve. The argument goes that the scores at the top of the table are pretty close together, and that moving to a system of four events would distinguish these people a little more.The top 40 of the rankings table as at time writing (29th January 2014) looks like this:


 
The third column of the table shows the number of events that each player has on record that are not currently contributing to their score - ie. the excess events above three.

Couple of initial observations
  • As you progress down the table from high ranks to low, the number of unscored events decreases.
  • Outside the Top 10, the vast majority of players have only 3 or 4, or less, events to their name. Even among the Top 40, players attending only 3 events in a year appears to be the most common type of player.
  • There is a very small number of people that have attended a large number of events - where I'm classing "large number" as more than 6 events.
  • The scores at the top aren't particularly grouped up, with the exception that three players are sitting at two-hundred and seventy something. One of these players has only one other tournament that could be added to their score, where the other two have 6 and 8 events to choose the best result from. Intuitively, the players with more options are at an advantage in the tie break.
Highlighted green are the players who would benefit significantly by being able to add another event to their score - because they have more events to choose their next best from. Highlighted orange are players that would benefit somewhat by adding their 4th (and only other) event to their score - this 4th event might not necessarily be a high scoring one though. Highlighted red are the players that would be disadvantaged by the fact that they have only attended three or less events in the last 12 months, so could not gain any more points than they already have.

In moving to a "Best 4" system, the effect would be that players in green would, generally, move up significantly, players in orange would move up a bit, and players in red would move down.

Below Rank 40 there are significantly more players who have only 2 or 3 tournaments to their name. Most of these players would remain in the same rankings order, however the gap between the "Top" players and the "Rest" would widen significantly, creating what would essentially be a two-tier system.

I'd expect the impact for "The Rest" to be:

a) Rankings become less relevant. If you are in the "lower" tier (having 1, 2 or 3 tournaments to your name) it is harder for you to make a meaningful comparison between your score and the "Top" players.

b) It is harder for newer players to break into the higher ranks. Some of the players that have recently jumped into the Top 20 would not be there under a "Best 4" system, and introducing new blood to the competitive mix is always good to keep things fresh.

These two points are why I'm unsure about this particular change - the benefits (in terms of distinguishing the "Top" players) are marginal at best, and affect only a limited number of people, whereas the *vast* majority of people for whom 4 events in a year is just too much of a stretch are disadvantaged, so my preference would be to stick with a "Best 3" system.


Increase the Threshold for Scoring Max Points from 20 to X

This second change is intended to reward attendance at an event with "many" people, and award less rankings points to an event where "fewer" people attend.

The rationale for this must presumably be: "It is harder to place higher at an event when there are more players".

What makes an event more "difficult" to win? The strength of the competition is probably the most obvious answer. Unfortunately, so many factors contribute to a measure of "strength of competition" that it's not that easy to fully analyse.

Some things we can examine though. I've seen it suggested that smaller tournaments could be easier to win due to attracting a different mix of players - with more local/casual players and less of the experienced tournament crowd. I checked this out by analysing the last 12 months of events, calculating an average score* for all the participants, and plotting that against the number of participants at the event.




As you can see, there isn't really any trend of smaller events being a pushover due to having easier opponents - the smallest events tend to have a similar average ranking score attending them as the larger ones, reflecting the willingness for people to travel a long way for an event, even more so if the event is ranked.

The number of rounds played also has an impact - it is a fact that winning 4 games in a row is necessarily harder than winning 3 games in a row. Regrettably, due to time constraints, most Malifaux events recently have run to only 3 rounds. In an ideal world, with 16 players there would be a 4th round, and with 32 players there would be a 5th round. If this recommendation was implemented, it would provide justification all by itself for larger events scoring more points than smaller.

Limited by playing time constraints (it is difficult to get 4 games, let alone 5 games, into a single day event) and with tournaments typically featuring only 3-games, we should consider the tournament "journey" for a player who goes on to win 1st place in a small tournament and in a large tournament, and we notice that the journey is pretty much identical. Their first game is against a random opponent which we would generally expect them to win, their second game will tend to be against a more difficult opponent than their first, and their third and final game will generally be against another of the top players at the event (which, by the scatter graph above, isn't actually going to be an easier opponent in a smaller event than a larger event). What is it about the three games played at the larger event that we should deem it be worth more points? It doesn't sound any more arduous or accomplished - the only difference seems to be how many people are sitting at adjacent tables.

Many people seem to think the threshold should be increased by a fair margin, and I believe the current 20 is somewhat arbitrary, so I wouldn't be opposed to edging it up slightly to 24, but anything beyond that seems rather unnecessary. Indeed, there have been only *four* events in the last 12 months with 24 or more attendees. (Having 24, 29, 33 and 39 participants), and two of those were M1E events, so going beyond that level seems to be out of step with what we've seen of attendances in 2013. Indeed, increasing the threshold to 24 would cause *seven* events between 20 and 23 attendees to no longer have counted max points. That feels somewhat on the ruthless side, and I admit that it would make it pretty much impossible to get multiple players at the top of the table on the same score. Is that all that's required? Probably.

* Players were assigned weights from 100 to 1 based on their current ranking position, and the score was the mean average of those weights. Players absent from the rankings were assumed to be local/casual players and assigned a weight of 1.

Friday, 10 January 2014

086 - Malifaux Masters 2014

So it turns out that through some strange twist of fate I managed to qualify for the UK Masters this year. I remember the 2012 UK Masters being among the most enjoyable events I've been to since I started playing Malifaux, so I excitedly accepted the invite.

I'm currently placed at 15th in the rankings, so only just squeezed into the Top 16 by a hair. Naturally then, the rest of the field is some incredibly tough opposition! And predictably, my competitive record against the majority of them isn't too great... (W/D/L)

1 Joel Henry - 0/0/0
2 James Doxey - 1/0/1
3 Jimmy Balderstone - 1/0/0
4 Luke Cocksedge - 0/0/0
5 Ant Hoult - 2/0/1
7 Craig Johnson - 0/0/3
9 Martin Wodehouse- 0/0/0
10 Rob Smith - 0/0/0
12 Nathan Chenery - 0/1/0
13 Gregory Piskosz - 0/0/1
15 Mike Taylor
16 Maria Wieland - 0/0/1
18 Tim Brown - 0/1/0
19 Jakab Sennett - 1/0/4
21 Robert Balmforth - 0/0/2
22 Matt Ledgewood -0/0/1

So overall that's 5/2/14, and four players that I'm completely untested against.With relatively few M2E games under my belt to date as well, I'm probably gearing up for a painful weekend...

On the bright side, both Joel and Rob are in my pool, so I'm guaranteed games against two players I've never played before. Rounded off with another game against Ant, which is always enjoyable, that's certainly worth travelling to a tournament for any day of the week!

085 - Chasing Basing

Greetings and Happy 2014! Welcome to the first post of the new year - and the start of my fourth year blogging Malifaux! To business.....!


I recently managed to get my hands on a solitary plastic Witchling Stalker - a model which has taken the dubious honour of being the first of the "M2E" plastics that I've put paint to.

Still work in progress. Note - my first attempt at NMM is coming along nicely!

With the little guy almost finished, I was faced with an agonising decision - what do I want to do with my basing going forwards? Looking back, my previous bases have lacked flair. I've done:

Flagstones cut from cereal packets on my Neverborn

Sand + dried grass & cacti on my Guild

Greenstuff Sculpted cobblestones on my Ressurectionists

Wooden plank resin bases on my Ten Thunders

You might be seeing the theme....? Flatter than a pancake in the wake of a steamroller!

After casting an eye over some of the available options, I saw something I liked in a Twitter post of @RdeValmont, who has used Micro Arts Studio Cobblestone bases to great effect on his McMourning crew. I was particularly drawn to the way the bases have different height levels, and how the cobblestones themselves extended beyond the edges of the base in an organic way instead of being restricted to clean lines.

I *really* need me some of these sexy new Rotten Belles!

I hopped on over to Element Games and threw a couple of packs into my shopping cart. As per usual from Element, the order arrived at my door quick as a flash, however unfortunately when they arrived there was disappointment in store.

It turns out that Micro Arts Studio has been through a phase of resculpting their resin bases through 2013, and the ones pictured on Element's site (and above being modelled by Belles) are the old versions. The new ones look like this:


Much flatter, and with cobblestones flush with the base edge. In other words - exactly what I didn't want! Element Games were incredibly helpful, and apologetic for the fact that the picture on the store didn't match the item they were sending out (Note: The pictures on the site are still incorrect as of the date of writing - so caveat emptor if placing a resin base order with Element in the near future).

So now it was dilemma time - I could try and source the "old style" bases elsewhere, with the risk that stocks could be limited and I could only get half a crew based, or go back to the drawing board.

As it happens, while their new Cobblestone bases weren't to my liking, the new sculpts of Micro Arts Studio "Old Factory" are actually rather nice indeed. Unlike the "old style" Old Factory bases which, frankly, look like arse.


True to form, Element Games were very obliging and sent out some of the bases on the right as a replacement. I set to work doing my best to come up with the right shade of red brick to start basing my Guild models on.

Hang on a minute.... Red brick.....? Guild models.....?


I've always made a bit of effort to factor in the Faction colour when painting Malifaux. My Pandora has a purple coat. My Perdita has a red halter top. It just feels right.

What if I could escape from that compulsion by theming the models' bases with the faction colour? I'd be free to put whatever colour I wanted on the model itself, and use different bases for different crews, but with a unifying colour for the whole faction.

Micro Arts Red Bricks - Sounds like the building that collapsed on Lady Justice..
Micro Arts Red Tiles - Sonnia doing a bit of rooftop witch-stalking
Desert Red Sandstone - Perdita in the Badlands.

Moving to Ressers, lots of things are green! Eg. verdant green static grass plus gravestones works nicely for Nicodem.

What's that you say? Dual Faction? No problem!

Yan Lo - Green grass plus fallen orange autumnal leaves
McMourning - Green grass plus garden walls of red brick.
Zoraida - Brown cave/mine with protruding purple crystals

The possibilities are endless!

Getting excited now - I'll be back with a picture of a finished model soon!


Tuesday, 10 December 2013

084 - The MaliBlog List

As the first step in re-vitalising things around here (which might even culminate in a complete theme re-build if I get the time) I've gone through my Blogroll and deleted a few links to blogs that were no longer relevant. Quite a few of the places I was linking had moved on from Malifaux long ago, and were either not posting at all, or posting stuff that was nothing to do with Malifaux. Some of them had even inexplicably started blogging about 40k! They've all gone.

In their place, I've scoured the internet for some of the new blogs on the scene. It certainly seems that Malifaux blogs are now "in", and all of a sudden everyone is getting involved, which can only be a good thing!

Here's a small selection of the newly added:

Justin Drawing Dead - Justin Gibbs

Not only does Justin offer obligatory reading in the form of regular glimpses behind the curtain of the M2E design process, his "off-topic" posts also make for interesting reading; his recent Hunger Games posts being good examples.

The Philosophy of Uncertainty - Joel Henry

Joel offers up a mix of deep insight on Malifaux and general gaming strategy (and being among the top competitive players, he knows his stuff), and creative hobby projects. His Goldilocks themed Lilith crew is just right, and has to be seen to be appreciated.

Black Swamp Bayou - rgarbonzo

A new blog celebrating the new faction on the block, the Black Swamp blog started off recently with a post asking the question on everyone's lips - "What *is* a Gremlin anyway?". Recent posts have focused on getting the most out of some of the new Gremlin masters.

Workbench Warriors - Richardb

In his brand spanking new blog, Richard is going to be charting his hobby progress as he gets started in Malifaux. His first post showing his step by step Bayou bases is nice inspiration for anyone looking to move away from resin bases and inserts.

Carrion & Hodgepodge - Ana Polanscak

Not generally a very wordy blog, but contains plenty of picture gallery posts showcasing some of the new Malifaux plastic range painted to an incredibly high standard. Something for us all to aspire to!

With such a healthy blog scene at the moment, I'll be keeping an eye on all the above blogs, along with the multitude of others in the list you can see on the right, and I'll be highlighting some of my other favourites in future posts.

Monday, 2 December 2013

083 - Year of the Rainbow

Wow- my last post was July? Really? And only 9 so far this year? That’s unbelievably shameful.

I’ve just returned from a nice holiday feeling plenty refreshed and excited to get back to playing this lovely game of ours. Hopefully if I get writing now I can get some blog-mentum going through into the start of 2014.

First let me preface this post by giving due credit to everyone’s favourite penguin-onesie wearer Mr Craig Johnson who came up with an idea on Twitter a couple of weeks ago:


Simple and elegant – six words that encompass an entire year of buying, modelling, painting and gaming. I love this idea, so I’m mercilessly stealing it and dubbing it Year of the Rainbow.

Richard of York gave battle in vain.

Guild 10T Outcasts Resurrectionists Arcanists Gremlins Neverborn.

(Yes I know there’s no Brown/Gremlins in a rainbow, but since all the others work, and Gremlins are only pretending to be a faction anyway, we’ll all agree to let that slide…)

Taking seven factions to seven events is going to be a bit of a stretch in terms of hobby time. In theory I'm already over half way there. Model-wise I can currently field reasonably flexible crews for Guild, Resurrectionists and Neverborn, I could let Lynch represent Ten Thunders for once, and I have an Ophelia boxed crew that I could use at a punch for Gremlins. No Outcasts or Arcanists though, painted or otherwise.

In practise though, I don't want to just stick with the same metal crews I've been taking to tournaments for the last couple of years - so I'm going to want to buy new stuff, and with me being on a plastic only diet from now on, my options (at least towards the start of 2014) will be more limited.

Also worth noting that getting to seven events over the course of the year is around double what I achieved in 2013, so hopefully I'll find myself with a few more free weekends. Looks like the first event of the year will be Vapnartak in early February, which gives me two months to settle on a crew and paint it if necessary. If I'm strict with myself and stick with the order of the rainbow colours, I'll be needing a Guild crew.

Anyway, now that I have an excuse to buy new toys, it’s time to start planning which Master(s) I want to use to represent each faction…