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Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Tuesday, 18 February 2014

089 - Tale of Malifaux Bloggers - Part 1

Going forwards, I'm going to be loosely structuring each of my #ToMB posts into three broad sections: Collecting, Modelling/Painting, and Gaming.

Collecting

The #ToMB guidelines state that every month each participant will allow themselves a budget of $25 with which to expand their model pools, but thankfully the first month's budget is a bit larger to get everybody started. With an initial Month 1 budget of $60 which I can spend on a crew box to get me on my way, I headed to the Wyrd web-store to see what was available. The only sensible place to start a Misaki crew from is, of course, The Thunder boxed set. Into the shopping cart it goes.

Coming in at $35, the box contains Misaki herself, her totem Shang the kitsune, Ototo the Angry Henchman and three deadly ninja minions, the Torakage. These six models on their own would be perfectly fine enough by themselves to play a small game of up to 35 soulstones, however with a "standard sized" Malifaux game being 50 soulstones on each side I would need a little more if I wanted to play the size of game that most people are used to.



So, with $25 left in the budget I decided that I would stick with the plan I have in my head to only build and paint plastic models (whether I can stick to this throughout the whole of #ToMB remains to be seen - the Ten Thunders plastic range isn't fully fleshed out yet) and grab some Thunder Archers. As a nice mid-range shooter, I figure these guys can support the rest of the crew, with the key ability on the Archers being that they can shoot into melee without having to randomise to see if they hit their friends. With most of those friends, and crucially Misaki herself, wanting to be close to the action, this could be very useful indeed.



The Archers cost $21, so that more or less accounts for my Month 1 allowance. I get to keep the remaining unspent $4 aside, which I can carry forwards to add to my meagre Month 2 allowance which is going to drop to only $25 next month.

I should point out that because these boxed sets were ordered directly from the Wyrd webstore, they came with an "M2E" sticker on the front, and 2nd edition stat cards inside. Boxed sets bought from UK retailers could potentially be from older stock including 1st edition cards i.e. not compatible with the new rules. If you end up with one of these older boxes, you can find up-to-date stat cards in the Ten Thunders "Arsenal deck", which also includes the Ten Thunders generic Upgrade cards. Indeed, you might want to grab the Arsenal deck anyway so that you have access to these Upgrades, and this is exactly what I did. I also picked up an Outcast Arsenal deck in case I wanted to expand the crew in that direction as well (because, as a Dual-faction master, Misaki can lead crews from either the Ten Thunders or Outcasts factions).

The only other things I needed in order to play my first game with the crew would be a Rulebook and a Fate Deck. I already have a the former, and a sizeable collection of the latter, so I didn't need to factor those into my purchase plans.

Modelling/Painting

I was eager to get started working on the new models as soon as they hit my doormat, so in a flagrant breach of the #ToMB guidelines I started assembly before the official start date. So sue me...!

Before I show them off in their grey plastic glory, some musings on the kits themselves:
  • The Thunder boxed set was (alongside Mei Feng's Rail Crew and Jakob Lynch's Dark Debts Crew), Wyrd's first attempt at making plastic boxed crews, and it shows.
  • The kit is *awful* to assemble. I consider myself  a skilled modeller. I have steady hands, a razor sharp knife, and a lot of modelling experience (no, not that kind...), but I struggled to assemble these figures. I would hate for a true beginner to the game to be faced with this kit as their first experience of Malifaux, as I honestly believe it has the potential put people off the game before they even get started.
  • Many of the pieces are attached to the sprue using chunky joins that don't clearly differentiate between where the sprue ends and the model starts. My advice for others assembling this box is to be conservative and cut off closer to the sprue than you think you need to. You can always carefully trim off the excess afterwards to get the correct fit.
  • The pieces of the six models are spread all over the sprue, and it comes with no instructions. Although the pieces of each model are labelled A-F for The Thunder, and A-C for the Archers, I found this picture incredibly useful as a reference. Thanks to whomever created it!
  • While the recent new M2E plastics have been accused of having fiddly bits, the Misaki boxed set takes it to the extreme. Chains, spears and arrows are modelled at true scale, and protrude from the model at all angles. This means you get arrows that are thinner than the average sewing pin, that you have to cut from the sprue without them breaking. Good luck with that... I had to make several repair jobs to damaged pieces, some of which had been knocked off the sprue in transit before I even opened it.
  • The Ten Thunder Archers are probably the worst offenders. Their heads come in 4 pieces, three of which fit ambiguously in sockets, all need to be glued simultaneously, and are too small for adult fingers to properly manipulate. I spent around an hour just gluing together the three heads correctly.
Despite all that moaning, the final result is (almost) worth the headache, because the finished models are very nice indeed. And I should stress again, that the more recent M2E plastics are much easier to work with in my experience. The Misaki crew is a very challenging modelling project, but as long as a player is warned about that going in, and accepts that challenge, I suppose it's acceptable.

Here's the crew, with the notable absence of its Master. As you can see, I've decided to go with a slate rock basing scheme - the plan is that it will will be decorated in autumn foliage after painting. I had a lot of fun gluing the rocks into different configurations, and the dynamic poses of the models made for some great action shots.



 



I've never been a fan of the posing on Misaki herself - if you want to make your mark on the model, the high kicking leg means that people find themselves having to justify the ridiculous pose, and there's only so many variations of "Misaki high-kicking something behind her" out there. My original plan for the crew was to do something similar to Matt Spooner, who perfectly depicted her in the theme of Crouching Tiger, Hidden Dragon, leaping between bamboo shoots. I didn't want to be derivative though, so came up with a plan to dissect the model and reassemble it in a new pose.



Although this might seem daunting, working in plastic makes this easier than it sounds. I cut off her right leg at the hip joint, spun it around, and re-positioned her knee. I was going to model her with the Bisento in both arms held like a spear, but I had to cut it in half in order to rotate the arms into forward positions, and at that point it seemed more natural to leave her with two weapons. The blade on the raised weapon is taken from an old Warhammer Empire Halbardier I had in my bits box. A bit of greenstuff work to fill in the gaps, and she was good to go.

I'm really pleased with the final model - I actually didn't need to move or remove her feet at all, but they've still come out looking like she's gracefully tip-toeing around her stalked prey.


Painting will commence through the rest of February and early March, and hopefully I'll have some more colourful pictures to show off next month.

Gaming

Nothing to report as yet.

I'll get the initial crew test driven in the coming weeks, and have some feedback on their performance to report for next time. It would be nice if I could only put painted models on the tabletop, so it's possible that my initial games with Misaki will be on Vassal until I can get some models completed and off my painting table. My resolve on this point is likely to waver though.

That's it for Month 1. Don't forget to check back on the 17th March to see how I get on, and to tell me off for failing to get even half of this stuff painted!


Tale of Malifaux Bloggers is a group project in which a small group of players document the process of collecting, painting and playing with their new Malifaux crews over a period of several months. For further information, check out Episode 10 of Chasing Bacon or the introductory post on Play it Like Beatdown . A list of participants can be found on the Wyrd forum thread

Friday, 10 January 2014

085 - Chasing Basing

Greetings and Happy 2014! Welcome to the first post of the new year - and the start of my fourth year blogging Malifaux! To business.....!


I recently managed to get my hands on a solitary plastic Witchling Stalker - a model which has taken the dubious honour of being the first of the "M2E" plastics that I've put paint to.

Still work in progress. Note - my first attempt at NMM is coming along nicely!

With the little guy almost finished, I was faced with an agonising decision - what do I want to do with my basing going forwards? Looking back, my previous bases have lacked flair. I've done:

Flagstones cut from cereal packets on my Neverborn

Sand + dried grass & cacti on my Guild

Greenstuff Sculpted cobblestones on my Ressurectionists

Wooden plank resin bases on my Ten Thunders

You might be seeing the theme....? Flatter than a pancake in the wake of a steamroller!

After casting an eye over some of the available options, I saw something I liked in a Twitter post of @RdeValmont, who has used Micro Arts Studio Cobblestone bases to great effect on his McMourning crew. I was particularly drawn to the way the bases have different height levels, and how the cobblestones themselves extended beyond the edges of the base in an organic way instead of being restricted to clean lines.

I *really* need me some of these sexy new Rotten Belles!

I hopped on over to Element Games and threw a couple of packs into my shopping cart. As per usual from Element, the order arrived at my door quick as a flash, however unfortunately when they arrived there was disappointment in store.

It turns out that Micro Arts Studio has been through a phase of resculpting their resin bases through 2013, and the ones pictured on Element's site (and above being modelled by Belles) are the old versions. The new ones look like this:


Much flatter, and with cobblestones flush with the base edge. In other words - exactly what I didn't want! Element Games were incredibly helpful, and apologetic for the fact that the picture on the store didn't match the item they were sending out (Note: The pictures on the site are still incorrect as of the date of writing - so caveat emptor if placing a resin base order with Element in the near future).

So now it was dilemma time - I could try and source the "old style" bases elsewhere, with the risk that stocks could be limited and I could only get half a crew based, or go back to the drawing board.

As it happens, while their new Cobblestone bases weren't to my liking, the new sculpts of Micro Arts Studio "Old Factory" are actually rather nice indeed. Unlike the "old style" Old Factory bases which, frankly, look like arse.


True to form, Element Games were very obliging and sent out some of the bases on the right as a replacement. I set to work doing my best to come up with the right shade of red brick to start basing my Guild models on.

Hang on a minute.... Red brick.....? Guild models.....?


I've always made a bit of effort to factor in the Faction colour when painting Malifaux. My Pandora has a purple coat. My Perdita has a red halter top. It just feels right.

What if I could escape from that compulsion by theming the models' bases with the faction colour? I'd be free to put whatever colour I wanted on the model itself, and use different bases for different crews, but with a unifying colour for the whole faction.

Micro Arts Red Bricks - Sounds like the building that collapsed on Lady Justice..
Micro Arts Red Tiles - Sonnia doing a bit of rooftop witch-stalking
Desert Red Sandstone - Perdita in the Badlands.

Moving to Ressers, lots of things are green! Eg. verdant green static grass plus gravestones works nicely for Nicodem.

What's that you say? Dual Faction? No problem!

Yan Lo - Green grass plus fallen orange autumnal leaves
McMourning - Green grass plus garden walls of red brick.
Zoraida - Brown cave/mine with protruding purple crystals

The possibilities are endless!

Getting excited now - I'll be back with a picture of a finished model soon!


Monday, 29 August 2011

028 - "Never Happen...."

Firstly - apologies for the lack of posting recently. I moved house a few weeks back and I've only just this week gotten my shiny new broadband connection up and running.

Now onto business. A couple of weeks ago I entered the Iron Owl painting competition at Leeds Wargaming Center. I'd been working on something special for a while, and although I didn't win anything (the standard was very very high), I was really happy with how my entry turned out and gave me a great opportunity to develop some basic conversion skills.

One of the more amusing Malifaux abilities is called "Never Happen..." and is found on the Gremlin Hog Whisperer. Basically, it gives all friendly pigs within 12" the ability of Flight. To me this was crying out for a comically customised model, so I decided I was going to give my first Warpig some wings. Here's the final result:


I figured it'd be worthwhile showing everyone how he was made in case other people decide to do something similar.

The hardest part of the conversion was the legs so this was the part I tackled first. The Warpig comes in two halves, and the rear leg on each side is what he usually stands on, with his front legs raised off the ground as though he's charging or pouncing.


I quickly realised that if I was to raise him into a flying pose, the back legs would look totally wrong, as he would still be in a standing position with his feet flat as though they were on solid ground. I therefore decided to cut off the back legs with my trusty hacksaw, and alter their position so as to look like they were hanging down naturally when he was up in the air. I had to take a pretty big chunk out of the back of each side of the model in order to get these legs off, including destroying most of the muscles in the rear end, but I planned to resculpt them back on later. Admittedly I was quite worried after seeing my new model cut into small chunks!

On the pigs left flank, the leg turned and re-attached easily enough in it's new position without needing modification to the leg itself.




Unfortunately the right hind leg is sculpted in a bent position and needed some further work to get it to look natural. I cut into the leg at the knee joint and again at the ankle to split it into three pieces, which were rearranged into a completely new shape. Both legs were pinned back onto the body for extra strength.




The rest of the pig was assembled normally. Regrettably this model is one of those that never fits together very well, and there were loads gaps around the head and tail that needed plenty of green-stuff to fill in.

The crucial addition to my Warpig would be the wings, and I searched for a long time to find the right ones. At one point I was leaning towards the large feathered wings from Micro Art Studio, but they looked heavy and I wasn't sure they would be the right size. I toyed with the idea of stealing the wings from a GW Bretonnian Pegasus Knight, and tried to find these parts on some Bitz websites, but they appeared to be the most popular part of the kit and were always out of stock.

Despairing that my porcine friend would never be able to get airborne, I stopped by my local GW and told a staff member that I wasn't as familiar with the current range as I used to be and did he have any ideas? On their in-shop painting station they had some WIP new Dark Eldar Scourges and I knew right away I'd found my wings! I snapped up a box there and then and luckily, after choosing the right pair of wings for me (I definitely didn't want the bat wings) managed to sell the rest of the models on to Darren at the local club who wanted them for his Dark Eldar army. Win-win!

GW still make the best plastic miniatures around - hands down

The wings had a few cables and mechanical looking parts that needed carefully scraping off with a craft knife, following which I did my best to resculpt some feathers where the damage had been done. All that remained was to drill a hole for a 2mm brass rod in the base of the pig and mount him to a Wyrd Bayou 50mm base insert.


You can see at this point I had the wings in a different position. Thankfully my girlfriend convinced me to raise them up and outstretched which I realise now is a far better pose.

I got a big carried away at this point and forgot to take a picture of the model after I'd re-sculpted the hind leg muscles, but you can see the results in the final photos below.



As one of my first real conversion efforts I'm incredibly pleased with the final result, and I hope I've inspired someone to try something similar with their own pigs.

Until next time... oink oink!

Mike

Saturday, 27 August 2011

027 - I am the King of Pinning!




Nuff said...

Mike

Tuesday, 1 March 2011

006 - Madame Sybelle WIP

Just a quick work in progress shot of Madame Sybelle, to show what I'm going for on my Resurrectionist bases. My thanks go out to Ratty on the Wyrd forums for the inspiration to try something a little bit more demanding than what I'd usually do.