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Thursday, 12 January 2012

045 - Review - Battlefoam Malifaux Bag

Before Christmas I'd been searching around for a new case to store and transport my growing Malifaux collection, which currently lives in an old GW hardcover carry case. When I say "old", i mean "very old", the one that opens in two halves, each of which had a pair of eggbox type foam layers to holds models in the troughs and grip them between the peaks. Although it's served me well (and even survived a couple of falls down flights of stairs!), the continuing influx of new figures and crews, and the fact that it doesn't hold models larger than 30mm very well, necessitated an upgrade.

I'd heard of the Battlefoam Malifaux bag, and it immediately sprang to mind. The stitched Malifaux logos and the bespoke pockets for card decks, dry-wipe markers and stat cards made it seem the ideal product for what I needed. It comes with 76 slots on two regular trays as well as a pluck-foam tray for large models, which sounds like more than enough for around 5 crews.

With my Xmas cash in hand, I sent off for the standard load-out case.



Unfortunately, on unpacking the bag and having a look inside, I quickly realised that this wasn't the bag for me. I should point out that the quality of the product is excellent - it's a very well made and sturdy bag. There were 4 features, however, that I didn't like and seemed like design flaws to me.

Firstly a small issue, none of the pockets are big enough to hold Stat cards that have been opened up and laminated. There is a pocket which would fit them nicely when folded in half, but as all of mine are laminated I had nowhere to keep them in this bag. The fact that the bag includes two holes for dry-wipe markers therefore confuses me, as it would be a bad idea use these pens on unlaminated cards.

Secondly, the foam that comes with the bag fits far too tight for my liking. That goes for both the dimensions of the tray (it was quite a struggle to remove the top two layers of foam to get to the pluck foam below) and the depth of the trays in the bag (the foam extends over the edge of the bag past the zip, even when the case is empty). The fact that the foam was too deep meant that the edges of the top foam tray occasionally got caught in the zip, and the corners had to be squashed in and got mishapen (still with no models in it).


My third issue was with one of the trays, namely the thinnest one which is called the 1" tray. As you can see below, the tray is not deep enough for a 30mm base, which protrudes from the top of the tray by about half a centimeter.


I should explain that I already knew about this pre-purchase, through combining the product description with a basic knowledge of maths, but in honesty I assumed that Battlefoam would have done something to make it work, perhaps with a foam lid to cover the exposed pieces. But alas no - the protruding part of the model (which will include the edge of your base insert if you use those) will press against whatever is used to cover up that tray. Which brings me to:

Fourth, and lastly, you can see in the above picture that the trays are made of two separate materials. The edges are made of the typical soft foam, but the base of each tray (the darker layer) is made of a more rigid material. I'm not sure what it is, I think it's a more dense type of foam, but it reminded me of a surfboard in its texture. This is the material that will be rubbing against any models on the lower trays that protrude, or dont fit tightly in their sockets. I didn't want to rub one of my painted models against this stuff to test it out, but I'm not at all confident that it wouldn't scrub off paint rather quickly. As for the models protruding from the top tray, they rub against the inside cover of the bag's lid, which is made of a course fabric. There's no foam top sheet, and no room to squeeze one in if you wanted to since the bag is already too deeply filled with foam.

Battlefoam do offer a custom loadout at an increased price (and the bag is already rather expensive), so it's possible that a different tray set could have solved one or two of these problems. If you have your heart set on this bag I'd recommend looking into the custom options and staying clear of the "standard" loadout. 

Regretfully, my Battlefoam bag has been returned, and I am waiting for delivery of a different bag. I'll make a similar post in the near future when it arrives.

Mike

Monday, 9 January 2012

044 - Malifaux December Releases Review

Here's the latest round of new minis from Wyrd that should have recently hit the shops, and a bit shorter than last time!

Exorcist

While I like this model, I don’t think enough has been done to distinguish him from the Guild Guard models, who also have peaked hats and long coats. It’s probably something that can be improved with a striking paint job and a completely different colour scheme though. The main feature of the Exorcist is his raised crossbow and clutched relic, which I understand give him immense utility versus not only undead, but also nightmares, soulless and other non-livings. I think he’ll be popping up in a lot of Guild crews this year.

Alt Ramos

Another Alt sculpt that I prefer to the original Master, this one has dynamism and more character in the face, although at the expense of a more cartoonish style. The original sculpt is a bit reserved for me, consisting mostly of coat. The only part I’m not sure about on the new version is the rigid flaring out of the coat which doesn’t look very natural. As for the tentacle… well a certain picture on the Wyrd boards means I think I will forever carry a permanent association with Kirai and a particular Japanese movie genre. I’ll leave that well alone. This is a family blog.

Avatar Ramos


Slightly disappointed with this one. This is a model that’s making me start to think that in some cases Wyrd should relax their insistence that the sculpt matches the artwork. The pose of Ramos himself looks off to me – he would have looked better if he was posed as though he was advancing and being threatening. I’m never a fan of sculpted effects, but the arc of electricity is particularly poor – again it could be the paint job but it looks like water, or cloth, or anything but the energy beam it's meant to be. I hope it’s detachable, but then Ramos himself would look a bit ridiculous. I can’t tell from the released picture, but his upturned face looks a bit like he’s wearing an inane grin, so I really hope that isn’t the case.

Alt Rasputina

This is a cool model, and such a departure from the original sculpt. The billowing cloak and outstretched arms just evoke images of a raging snowstorm with Raspy at the center – very much like the Xmen’s Storm, but wrapped up in a warmer coat. When I get around to painting my Rasputina crew (currently still sitting in its box unfortunately), I think I’ll be swapping this mini in for my Master in the majority of games. I may have to do something with the base to counteract what I predict will be some stability issues though – it looks a very tall and potentially top-heavy model.

Avatar Rasputina

My thoughts on this model are already public. I’d been really looking forward to it ever since the miniaturized concept art teaser appeared on the Wyrd boards before GenCon. Then <i>that</i> picture was revealed and I found to my dismay that the model was a bit pants. The ridiculous afro on top of a tiny strange looking face. The fact that its torso is too large and out of proportion with its tiny stunted legs. The staticness of the pose and the fact that the arms look like they don’t have joints. Apparently there is an alternate head that matches the artwork – but I doubt that alone is going to save the model. Don’t get me wrong: I’ll still end up buying it, but it’ll have to undergo some major conversion work before I’ll be happy with it.

McTavish


I can't fault this model at all - he looks great, and will be an auto-include in a lot of gremlin lists. When we all heard about the alligator handler I think we pictured a gigantic beast, but realistically I think the gator he has is probably about as big as a regular person could handle. Using an alligator as your melee weapon is made of win. As is hitting piglets with a stick for your ranged attack, but we'll get to that another month, along with my love of animal cruelty.

Sue

Highly anticpated model here - and it's a very nice one. I'm not familiar enough with Johnny Cash to spot the inevitable references and in-jokes that likely cover this model, but I'm sure someone will be able to point them out. The gunfighter pose is striking and unique - in that stance he looks a bit like a slimmer, more nimble version of Santiago with smaller guns crossed with a Warhammer Witch Hunter. And the flaming guitar actually works - possibly because it's quite understated.

Mike

Tuesday, 3 January 2012

043 - Gaming Resolutions for 2012

It's customary for bloggers this week to be posting about their New Year resolutions, and pretty much without exception they'll be resolving to play more games and make some headway with their mountain of unpainted metal, plastic and resin. I have much the same aims, and a couple of others:

1. Painting Progress
I didn't manage to meet the target that I set myself in November, which was to finish 50% of my current collection. I did manage to paint Nino Ortega, and Nightmare Teddy, and I'm most of the way through Lord Chompy Bits, but I'm still below the half-way mark (unless you count Nightmare Teddy as 5 models due to his size? No...?). In fact, due to a couple of purchases last week in preparation for the Masters tournament, I'm still sitting at only 43% painted!


The new aim for the end of 2012 will therefore be 60% painted. I think this is very achieveable, mainly because of the fact that I already own the models for my next 3 crews, so there is less incentive to buy new stuff. I'll still be expanding my existing crews with new releases, but those will come at a much slower pace than they did in my first year of the game.

2. Gaming Progress
Despite placing relatively highly in the UK rankings last year, I don't feel I performed particularly well. I'm notorious for forgetting my strategy and schemes, and for making ridiculous errors that often cost me a lot of VPs. Specifically this year I will be aiming to:
1) Keep my objectives front of mind. Writing them down and keeping them visible with my stat cards will hopefully help.
2) Make every activation count. Related to point 1, I have a habit of just moving forwards or engaging enemy models when it might not be helping to advance my goals or block my opponent's.
3) Keep a record of all my games that I can refer to at the end of the year.

3. Scenery Progress
My gaming board is coming along nicely. I've finished all nine 1' square sections, and am starting to plan out the terrain and features that will go on it by sticking down pieces of paper with blu-tac. I find I can visualise things better this way compared to drawing it out on paper.


My resolution here is to complete the board, use it for some games at home, and run at least one demo event on it at one of the numerous gaming conventions at some point later in the year.

4. Blog Progress
I'm pretty happy with how the blog is going. I'm posting between 2-5 times a month depending on what's happening, and I think I'm covering a decent mixture of topics. Going forwards I'd like to focus a bit more on posting up my work in progress, and to post more battle reports. I have a plan to develop a better template for my battle reports too.

Well that's me filled with resolve - let's check back in a year to see how it goes!

Mike

Wednesday, 21 December 2011

042 - O Breach-side Town of Malifaux


O breach-side town of Malifaux
Where Seamus trusts to fate
By hiding from a Guild patrol
Beneath a sewer grate
Yet in the darkness lurketh
A Teddy, black and white
The monstrous bear will find him there
And spill his blood tonight

The spirits of the restless dead
Are gathered all above
Her victim sleeps, while Kirai weeps
Inflicts her vengeful love
She summons forth Ikiryo
Emerging by the bed
Without a pause its razor claws
Her quarry’s flesh will shred

"O vessel, pawn of Malifaux
Come seek us so we may
Cast out your soul and enter in
Reborn in you today”
We hear the whispering voices
The ancient Tyrants tell
O come to us, be one with us
We’ll send this world to Hell.

Merry Christmas Everyone!




Monday, 19 December 2011

041 - Malifaux Masters Invitational

Last week I was pleased to recieve an invite for the UK Malifaux Masters Invitational tournament to take place early next year.

The invited players are all in the top 16 of the UK Malifaux rankings, but I'd thought I was out of the running, since following the upload of the 2011 Grand Tournament results (which I couldn't attend), I'd dropped to around 20th position. As it happens, the 2010 Grand Tournament hadn't yet dropped from the calculation (only results from the last 12 months count towards your score), so when that happened, a few people who had good results at the 2010 GT but hadn't played much in 2011 fell a few places down and I found myself at position 14 and holding a golden ticket!

The event is going to be a 2 day tournament, with five qualifying games on Saturday 14th January, and then the top 4 from the day fighting it out on Sunday to be crowned top dog. It's going to be a really fun event, and I'm looking forward to crossing fate decks with the top players around, most of which I've played before, and most of which have given me a proper kicking, if I'm honest! Note: Some players in the top 16 have opted not to attend, and so the next in line player from Rankings HQ has been offered their spot.

1 Craig Johnson - Craig's Marcus beat my Seamus in the first game of the GT Warm-Up Tournament I've already posted about. It was a tense, close game, and I'd love another stab at his Arcanists.

2 Ant Hoult - Ant recently won the 2011 GT, and his Kirai crew took me to pieces at the Streets of Malifaux Tournament I posted about in June. I still rank that game as the most comprehensive drubbing I've ever experienced, and so I'll be reading up on anti-Kirai tactics in the hope of settling the score a little.

3 James Doxey - I've played James numerous times at the local club, and we've met twice in competition play, currently standing at 1 win each. It'll be fun if the opportunity comes up to settle a decider for the year.

4 Adam MagicPockets - Had an incredible game with Pandora against Adam's Hamelin at a tournament in September, which we both rate as one of our personal most enjoyable games ever. It'll be good to re-fight the encounter and see what happens.

5 Ian O'Brien - I haven't had the chance to play Ian as yet, but he has a reputation for being particularly deadly with his Dreamer crew. I definitely think he could be one to watch for this tournament.

6 Aidan Kirk - Another experienced Neverborn player that I've so far managed to dodge at tournaments. I believe he favours Pandora, so it'll be interesting to see if I end up with my first ever Pandora mirror-match!

8 Ashley Pinder - I think Ashley usually plays a Colette crew, which I don't have much experience of playing against. I may have to get another practise game in against Collette in case we end up facing off.

9 Mitch Harrison - I posted about my game against Mitch back in May, which just happened to be the first tournament game of my life ever. It was a fun game against Perdita, but I think Mitch has switched his crew of choice to a deadly Lady J/Lucius combo that I've not run into before.

12 Justin Plimmer – I played Justin’s Chompy crew at Toy Soldier earlier this year. I received a bit of a beating, as Chompy landed on top of Seamus in Turn 2 and ripped him to shreds. I almost pulled it back and managed to kill the Dreamer by luring nightmares away from him, and then finishing off Chompy with Bete Noire, but his Alps had already capped his objectives. With the Alp nerf, maybe I’ll do better second time around…

13 David Brown – I’ve met David at a number of tournaments but we’ve never met each other across the table, something I’m looking forward to correcting.

14 Me

15 Steve Scurr – Steve gave me a lesson in Leveticus a few months ago, and I learned how deadly he can be. Levi is master I’m definitely very wary of, as I don’t really have anything that can effectively wipe him and his Waifs from the board in a single turn.

16 Tim Brown – Tim’s Chompy gobbled up Baby Kade in the game we played in Birmingham in June. Thanks to Tim, I now know not to bring Kade when the enemy master gets bonuses against Harmless models! My memories are of a very tense and closely fought game that ended in a draw on VPs. A decider is needed.

17 Ian Brocklebank – Ian is a local player that I’ve played a couple of times, including at the first Leeds tournament, but I’m yet to get the better of his Viktorias. Another grudge match here!

18 Rob Owens – Rob gave me an intro to Colette once, which was a lot of fun, but we’ve not played each other competitively before. He has a large number of crews so could be unpredictable, and it’ll be good to play against him with the gloves off.

19 Jimmy Balderstone – Jimmy is another Arcanist player and fan of Kaeris, so it’s likely she’ll make an appearance in his lists, which will probably feature Showgirls and Constructs.

As you can see, quite a formidible list of players, and each and every one of them is capable of giving me a complete pasting! I'll be back in January with a full report!

Mike